Package-level declarations

Types

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class Block(blockSprite: BitmapSlice<Bitmap>) : Container, Dense, Moveable
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class Player(playerSprites: Array<BitmapSlice<Bitmap>>) : Container, Moveable

Entities.Player

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class Wall(sprite: BitmapSlice<Bitmap>) : Container

Functions

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inline fun Container.block(mainImage: BitmapSlice<Bitmap>, callback: Block.() -> Unit = {}): Block
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inline fun Container.player(mainImage: Array<BitmapSlice<Bitmap>>, callback: Player.() -> Unit = {}): Player

Entities.player

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inline fun Container.wall(mainImage: BitmapSlice<Bitmap>, callback: Wall.() -> Unit = {}): Wall